
De Weerwolven van Wakkerdam rules
A game master, role cards and at least eight players. This is how you play De Weerwolven van Wakkerdam (published in English as The Werewolves of Miller's Hollo
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A game master, role cards and at least eight players. This is how you play De Weerwolven van Wakkerdam (published in English as The Werewolves of Miller's Hollo
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Six dice, a score sheet and a pen. Within a quarter of an hour you know who has made the most crosses. This is how you play Qwixx.
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Five dice and a sheet full of balloons, candles, presents and treats. The roller picks a colour, everyone else picks from what is left: this is how you play Cle
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Three colour dice, a sheet full of animal enclosures and a pencil. Everyone crosses off something on every roll. This is how you play Keer op Keer Kids.
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Roll, take tokens, build ships and pirate lairs. The first to have seven lairs wins. This is how you play Catan Junior, with the building costs at a glance.
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Eight dice, sixteen tiles and always that one question: roll again or stop? This is how you play Regenwormen.
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Spin the disco ball, scan a card, 25 seconds to write. This is how you play Hitster Bingo, with all the categories listed.
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One word, one number, and then guess until it goes wrong. This is how you play Codenames, with the rules for clues all in one place.
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Vinyl, cassette or streaming: everyone picks their own era and builds a timeline. This is how you play Hitster Battle of the Generations, including the token ta
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